Design Project -1

Divyanshu Singh
Jul 10, 2021

User Research

The Research was done for the age group of 13–15 to know the play pattern, behavior, motivations, and frustrations of the user group.

Shyness, Physical fitness, Aggressive gaming (online), Eyestrain, Less family interaction were the common issues found in the primary research.
Secondary research was done on issues that were common in the user group
The objective was to know the effects, factors, and experiences that trigger their shyness in the user group.
Keywords that were gathered from the whole research

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